Ultimate Play will use the USA Ultimate 11th Edition Rules.  For a complete version of the rules please visit the USA Ultimate website at: http://www.usaultimate.org

 

  1. Team Composition: Teams may consist of five (minimum) and seven (maximum) players on the field. No more than five males may be on the field at one time. A minimum of one female and one male must play on the field at all times. Team rosters are limited to fourteen participants.

  2. Game Duration: Each game will be played until a team scores 11 goals, with a margin of at least two goals or until a cap is reached. Halftime occurs when one team first reaches 6 goals (3 to 5 minutes for half). A point cap will be set 45 minutes after the scheduled game time. The soft cap will be set at 2 goals more than the score of the team in the lead. The first team to reach the point cap wins.

  3. Timeouts: Each team will have one time-out per half (90 second timeouts). No accumulation of time-outs is allowed.

  4. The Field: The fields will be 50 yards by 35 yards, with end zones 20 yards deep.

  5. Initiate Play: Each point begins with both teams lining up on the front of their respective end zone line. The defense throws (pulls) the disc to the offense.

  6. Movement of the Disc: The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc (thrower) has ten seconds to throw the disc. The defender guarding the thrower (marker) counts out the stall count.

  7. Change of Possession: When a pass in not completed (e.g. the disc went out of bounds, or was dropped, blocked, or intercepted), the defense immediately takes possession of the disc and becomes the offense.

  8. Scoring: Each time the offense completes a pass in the defense's end-zone, the offense scores a goal.

  9. Substitutions: Players not in the game may replace players in the game after a score, during an injury or during a timeout.

  10. Non-contact: No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made. 

  11. Fouls: When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone. 

  12. Self-Officiating: Players are responsible for their own foul and line calls. Players resolve their own disputes.

  13. Spirit of the Game: Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play. Please review the Spirit of the Game philosophies on the USA Ultimate website. http://www.usaultimate.org/about/ultimate/spirit_of_the_game.aspx Ultimate Play strongly encourages a brief spirit circle after each game. 3 compliments from each team is appropriate.

ADDITIONAL DETAILS FOR ULTIMATE PLAY TOURNAMENT FALL 2018:

Game Play Time

  1. Games start on the :45's of each hour (on Friday; on the hour for Saturday).

  2. Each game is "soft-capped" at the :15's of each hour (i.e. after 30 minutes of play). Soft cap means

    • Let the current point finish.

    • After the point, add 2 to the score of the team in the lead.

    • The first team to that number of points wins the game.

  3. Each game is "hard-capped" at the :30's of each hour (i.e. after 45 minutes of play). Hard cap means: 

    • Let the point finish.

    • If one team is winning, the game is over. 

    • If the game is tied, one more "universe" point is played to determine the winner.

We have air horns to indicate the "soft cap" and "hard cap" times.

 

Game Player Rules

 

The team on offense (the one receiving the pull) gets to choose how many girls on their team play the point.

 

The team on defense is obligated to match the number of girls, up to two. If the team on defense cannot match the number of girls (up to two), they must play down one player. [Modified from point rule #1 above]

 

Field Size

 

Ultimate Play has port-a-fields. Each field is 90 yards by 35 yards. 20 yard end-zones on each end of the 50-yard field.

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